Fact: originally I was planning on calling this column “Mass Effect Mondays.” Haha, funny stuff there. Fortunately, I listened to some advice I heard a long time ago: naming a feature after a particular day is just asking for trouble. Still, after the mini-update on Friday, I wanted to do a proper push today. So here it is: an actual Monday update.
I’ve referenced my late entry into the world of Mass Effect before, but I’ve never really gone into any detail. And so, today I will tell the long and rambling story of how I finally got sucked in, with many digressions, and maybe some footnotes, if I get crazy.
I got into Mass Effect late – nearly three years late. I don’t own an Xbox 360, due to a rather unusual bet I made a few years ago. I told one of my friends that if he ever goes a full calendar year without having to send his Xbox in for repairs, I will buy one. In five years, he hasn’t been able to manage it, but he lives in hope. Actually, considering the Xbox situation, I got into Mass Effect exactly two years and six months late (ME1 was released on May 28th, 2008 and my first recorded save is on November 28th, 2010. Nice symmetry there.)
There is a twist to this story, as there is for all secret origins: I owned Mass Effect 2 for nearly two years before I played it¹.
At the time, I worked for a studio associated with Electronic Arts, and one of the perks that comes with that affiliation is the ability to get a number of EA games free, every year. I hadn’t spent my allowance for some time, mainly because, as a dev in crunch, I didn’t have a lot of free time, and I spent most of that free time on MMOs, JRPGs, and tabletop gaming. I didn’t have an Xbox, and at the time I didn’t even have my own PS3. Shocking, I know, and it made finding games I could get from EA even more difficult. Finally, the time came where I had to use the points or lose ’em, and I went on a shopping spree. I got about eight copies of Henry Hatsworth in the Puzzling Adventure², two copies of Red Alert 3³, a copy of Boom Blox, and a handful of other titles, including Mass Effect. At the time I knew little about it, except that it was “the other PC game that I might like,” after Red Alert.
That says something about how utterly Mass Effect’s marketing failed to penetrate my skull – I worked for the company that was distributing it, the company that had just purchased Bioware, and I didn’t have any reason to believe it was a game that would appeal to me more than Red Alert 3.
At the time I was about to move, and so all of my new games were either sent off to friends or put in a box; I left out only a single copy of Henry Hatsworth to accompany me on my journeys. After that it just never occurred to me to take Mass Effect out of the box. There were other games in the world, games whose marketing emphasized RPG elements, or games that my friends were insisting I play, and I played those, instead. I traveled a lot, and played a lot of DS games.
Two things prompted me to dig through my stack of still-unopened game and DVD boxes to find the lost jewel of Mass Effect. In the late summer of 2010, a friend suggested that my writing portfolio could be improved with the addition of some Bioware-style dialogue trees and a NeverWinter Nights module (two projects that will get more attention as soon as my deadlines calm down, I hope.) It had been a while since I’d played a Bioware RPG, so I wanted to familiarize myself again; really get a good idea of the feel I should be going for. My first instinct was to replay Knights of the Old Republic, but it didn’t capture me the way it had years earlier. I was trying to play Dark Side this time, and let’s just say that it lead me to hate every NPC I spoke with – good for method acting, bad for my personal fun quotient. I focused on other projects instead.
A few months later I was not much farther in KotOR. I was contemplating Jade Empire or Dragon Age, but not feeling strongly pulled in any direction. That’s when Mass Effect pinged my radar again, for the first time in years. Several members of Loading Ready Run expressed great enthusiasm for Mass Effect 2, both on the game-related portion of their podcast and during the Desert Bus for Hope charity gaming marathon. A fan asked Tally Heilke if she romanced Tali in her playthrough, and she said she didn’t… but only because she was playing as a woman. This made me totally rethink the game: romance? Femshep? Neither of these were things I had previously associated with Mass Effect, beyond media references to accidental lesbian sex. Finally my brain turned over. Wait… I own Mass Effect. Why am I not playing it right now?
I had the answer to that question soon enough: upon my first attempt to run Mass Effect on my ancient computer, the video card emitted a high, keening noise, almost like laughter, and rendered humans in ME1 in such a way that they all appeared to have leprosy. This did not stop me from playing over fourteen hours of Mass Effect: Communicable Diseases Edition during the two days it took for my new video card to arrive.
Days later I purchased and installed Bring Down the Sky. Mass Effect dominated my free time until World of Warcraft’s Cataclysm launch, at which point I refocused on my old friend WoW for a few weeks. After leveling two characters to 85 there was little to do; few things felt productive. First I stopped pugging, then I stopped playing the AH, as more and more time went to Mass Effect. Finally I stopped doing even my daily random dungeon. I finished ME1 in a flash, right before I was about to head to the Game Developer’s Conference, and quickly ordered ME2; searching out a rare unused copy of the collector’s edition, because the obsession was already ticking over in my head (also, i wanted the far superior CE cover.)
When I returned from GDC, I quickly plowed through my deadlines and obligations. When I finally found a free moment, I installed ME2, loaded up my save, and got right down into it. I stopped after four hours for food, and to purchase and install all the content-based DLC. Ten hours later, I bought all the squadmate outfit packs, and eventually, one by one, the weapons packs. I’m sure I had real life adventures and work during this time, but I can’t remember any of that clearly, now. When I had scraped the rind of my first ME2 playthrough, I emerged, stumbling, into the daylight once again, with a need to tell people what I had seen. I made my way to the Bioware forums and well, you know the rest.
Originally, I planned that this update would be a discussion of the long tail: the life of a game or media project after its conventional release cycle. I got into an interesting digression when writing it, and I decided it was better as its own thing, rather than trying to balance seriousness with happy nostalgia. The long tail essay will hopefully appear later this week, if I can get all the relevant research done. Mass Effect’s longevity allow my late discovery to still have some impact: convincing my friends to buy the game on Steam, or buying it for them still matters, still counts, and that makes me feel a little less bad for waiting so long.
Still, I’m glad I found you, Mass Effect. Thanks for waiting.
¹SFX: dramatic thunder crash, lightning, all that stuff.
² I have mentioned this before: I know a lot of gamers for whom the DS is their primary platform. Also, this particular game is completely awesome.
³ One for me, and one for a friend who ended up not deserving it. Insert Evil Glare.