Archive for March 2016
So I have a GDC talk – Character Wrangling: Managing Large Casts With Documentation and Design.
I’ve spent the last year or so working on documentation – both as part of games I’ve been designing from the ground up, and as part of my freelance work. I’ve accumulated a lot of knowledge, though so far I’ve mostly been sharing it with students and clients.
Over the next few weeks, I’ll be uploading sample docs accompanied by analysis and dissection. Character reference, style guides, narrative flow, and whatever else people show interest in.