Warhammer: Age of Reckoning

An MMO set in the Warhammer Fantasy universe, Warhammer: Age of Reckoning ran for five years.

I wrote all the in-game text for Warhammer’s six major faction leaders, including popular Games Workshop characters like Malekith and Emperor Karl Franz. They offered quests that shaped the face of player-vs-player content in the world, offering insight into the motivations and goals of the different factions. Flavor text and lore unlocks gave players insight into their deeper thoughts and concerns, addressing questions as to how such disparate leaders could work together, and laying the groundwork for future conflicts within allied factions.

I was also responsible for a complete rewrite and redesign of the Dwarf and Greenskin epic quest chains immediately post launch. Subsequently, we worked on substantial improvements to the High Elf and Dark Elf storylines, including a lore pass that added dozens of entries in the Tome of Knowledge. Finally, I populated both capital cities with quests and flavor NPCs, creating the living world of WAR.

Additional documents and information available upon request.

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